Default Outfit
My Final Year Project was the culmination of my work at Teesside. I focused on a character outfitting system whereby the player could swap different items of clothing on a character model to create custom outfits. This is a subject very close to my heart as I love creating and designing clothing for player characters, and being able to customise my avatar in RPGs is a very big selling-point for me.
The character featured in my project is a teenage girl called Lukah, the main character for a game design I came up with a few years ago. The idea of the game revolves around Lukah using the power of elemental magic to save her home, and the outfits I created all correspond to the 4 elements and their combinations: Earth, Air, Fire, Water, Dust, Magma, Swamp, Ash, Ice, Steam and the final Light and Dark outfits, as well as a 'default' villager outfit. Each outfit has a dress, an arm component and a leg/foot component, which are all able to be mix-and-matched.

The character model comes to a modest 3,700 triangles and is fully rigged for animation, although I didn't have time in the end to do much of interest with that. The 50+ clothing textures range in size from 64x128 for armlets to 512x512 for each of the dresses and were all hand-painted in Photoshop CS3. The final product is presented in the Unreal 3 Engine as a simple custom map, in which the player uses floating elemental symbols to select what items Lukah should wear. I made the map and did the Kismet scripting for that myself, which was a new experience for me! Final renders of each of the outfits are available below, along with some in-engine screenshots and two turnarounds rendered in 3DSMax.
Swamp turnaround(DivX, 0.5MB) - Fire turnaround(DivX, 0.5MB)

Air Outfit Earth Outfit Water Outfit Fire Outfit Dark Outfit Light Outfit Ash Outfit Swamp Outfit Ice Outfit Magma Outfit Steam Outfit Dust Outfit
In-Engine Screenshot